Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
SL Web Pages Get Pretty Good Traffic from SL Viewer Log-In Page - Hey you know those web links you see in the SL log-in screen when the world is loading? You know the ones, like this: I was curious how many SLers actually...
1 hour ago