tag:blogger.com,1999:blog-21946045.post1944835866750527509..comments2022-11-03T11:39:13.662-05:00Comments on Andromeda Media Group: The Elegance of SubtletyWill Burnshttp://www.blogger.com/profile/14369186130470176679noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-21946045.post-36028635811705747252011-07-29T06:32:28.555-05:002011-07-29T06:32:28.555-05:00I would say then that a subtle highlight of items ...I would say then that a subtle highlight of items which are interactive in that case would be a happy medium. Along with an initial sign in the beginning stating that such space is an interactive art piece, with the intention that visitors touch and explore at will.Will Burnshttps://www.blogger.com/profile/14369186130470176679noreply@blogger.comtag:blogger.com,1999:blog-21946045.post-1509765990327857642011-07-28T19:06:57.309-05:002011-07-28T19:06:57.309-05:00ahhh ty for pointing out the importance of sound i...ahhh ty for pointing out the importance of sound in virtual worlds and that at this time, we really only have two senses to work with in those worlds.<br /><br />I compose soundscapes for most of my pieces and environments. One of my constants is that I like to have a base and then parts which are touch-activated for on/off and volume, so that a curious visitor is rewarded with the opportunity to have a hand in creating their own unique soundscape by blending and choosing which additional elements to add or subtract to the main base.<br /><br />Unfortunately, I find so many people either are incurious or have the idea from RL that "art is not to touch" and end up either missing half my work or having to read 50 signs saying "please touch things!!!" littering the builds *sigh*Miso Susanowahttps://www.blogger.com/profile/14628657533849686313noreply@blogger.com