tag:blogger.com,1999:blog-21946045.post6496298206367128359..comments2022-11-03T11:39:13.662-05:00Comments on Andromeda Media Group: Sign of the TimesWill Burnshttp://www.blogger.com/profile/14369186130470176679noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-21946045.post-42666830489659739002011-05-18T12:46:54.802-05:002011-05-18T12:46:54.802-05:00@OObscure
The debate is framed exactly the way it...@OObscure<br /><br />The debate is framed exactly the way it's meant to be framed. As in, pointing out a company that informs their most engaged community that the voting in the JIRA never meant anything and everyone had to actually watch it instead (as if that made a difference either). Or making the buzzword of the month priority over issues and features that natively exist since 2007 but remain ignored, broken or non-existent. <br /><br />What happens when the priority becomes actually listening to the users of your software? You get wonderful things like Kirstens, Phoenix, Imprudence, et al. What happens when you start catering to the flavor of the month (trying to make it look like a stripped down game)? You end up like Second Life, implementing a Facebook button and social media profile, a half assed 2.0 viewer, poorly thought out UI, and years down the road actually start to partially implement the things your community has implemented and enjoyed for years on their own, acting as if it's something revolutionary that nobody has thought of.<br /><br />The argument stands solid, whether you want to read it or not. The community is who picks up the ball and runs with it every time Linden Lab drops it. It's also the community who seem to be many years ahead of Linden Lab in innovation and implementation. Which is curious since Linden Lab has an army of paid programmers at their disposal, and the community is doing it in their spare time.Will Burnshttps://www.blogger.com/profile/14369186130470176679noreply@blogger.comtag:blogger.com,1999:blog-21946045.post-61380913779726651642011-05-18T03:56:27.865-05:002011-05-18T03:56:27.865-05:00Interesting piece, but I stopped reading at
"...Interesting piece, but I stopped reading at <br /><i>"Not that I expect any of it to be fixed or implemented, because clearly Linden Lab has more important things on their plate to work on, like adding a Facebook button"</i>.<br /><br />I just don't think things work that way.<br /><br />I also argue that reiterating this idea (ie, implementing a small specific feature keeps completely different things from being fixed)<br />is just bad for our understanding of the Second Life platform development.<br /><br />You could hear this same song recently with regard to XMPP:<br />"they refused to fix group chat because they had to add avatar physics". <br /><br />When you frame the debate this way, you can't go much further.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-21946045.post-84226479744958839482011-05-10T11:06:04.517-05:002011-05-10T11:06:04.517-05:00@Vanish
1. Yes, Avination is a bad example of &qu...@Vanish<br /><br />1. Yes, Avination is a bad example of "Open Source Grid" which is specifically why I singled it out. Despite the great things that come from the Open Source side of development, the gaping holes in security for content make for a wild-west scenario. Great for rapid expansion, bad for commercialization. In the end, the ability to be commercialized is a major factor of adoption, as many users of Second Life base on the built in economy. Much of what we are and have in Second Life is due to that commercialization and the ability for each user to monetize their work/creations for public consumption. <br /><br />2. Without some semblance of a central authority, everything is up for grabs to anyone who wants it, including identities, content, and anything else. Despite the advances, as I've said, this seems to be an Achilles Heel that plagues the Open Source side.<br /><br />3. The entire WWW was constructed without any security built in, however protocols like HTTPS exist and there are a myriad of security options from third parties available in order to make the attempt to fill the void where it is now clearly an issue. One would think learning from past mistakes would be a high priority.<br /><br />4. Water: yes, very rudimentary. I file this under the Spare Parts of Second Life that were ignored or underdeveloped. Just like the native weather of Windlight, Viewer 2 itself, and a myriad of other things which should have been completed before moving on.<br /><br />Thank you for your comment and thoughts on the subject. It's good to see that it's getting some gears turning.Will Burnshttps://www.blogger.com/profile/14369186130470176679noreply@blogger.comtag:blogger.com,1999:blog-21946045.post-29754013824391937152011-05-10T10:30:10.950-05:002011-05-10T10:30:10.950-05:00Hi there, a few thoughts on your post:
1.: Avinat...Hi there, a few thoughts on your post:<br /><br />1.: Avination is imho a bad example of an "open source grid", as its policies, management and business model is clearly commercial and much more similar to SL than to "open" OpenSim grids.<br /><br />2.: Lack of cohesion and unified force is actually a good thing in my book. The OpenSim devs are doing a great job at making sure that the underlying foundation and functionality is compatible enough to not put OpenSim in one single corner. That allows for great projects like RealXtend to be build on it, even when they use different technologies; I think there's considerations about trying OpenSim with Unity3D as well.<br /><br />3.: Lack of "security" is not so much a problem as many people believe it is. The whole WWW was constucted without any security built in, and to this day it's trivial to save a picture or copy a text, and even saving video and audio is no exceptional feat. Also, in the 3D world, creations are usually traded without DRM put in place. In this case, SL is the exception.<br /><br />4.: Water. In fact, it seems the Lindens did take that into consideration, and it'll make your avatar behave differently when entering water in mouselook (you'll start swimming when your AO is off), but it's very rudimentary.<br /><br />Greetings<br />V<br />tgib.co.ukVanishhttps://www.blogger.com/profile/00956060035280307122noreply@blogger.com