Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
Announcement: "Rave In The Grave" at Cafe Lilardo
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"Rave In The Grave" at Cafe Lilardo
Friday October 30
Starting 3PM SL time
SURL: To Be Announced
6 hours ago

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