Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
Second Life Still Struggling With a Crisis of Poorly-Optimized User-Made Mesh Items -- But a Pro Game Artist Has Some Solutions
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Above: A single Second Life fashion item with nearly 50,000 triangles
(Courtesy Penny Patton) Longtime SLer and professional game artist Penny
Patton recen...
13 hours ago
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