Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
BREAKING: Some Second Life Mobile Users Getting "Streak" L$ Rewards for
Regular Daily Logins. UPDATE: Linden Lab Confirms It's Part of an Early A/B
Test
-
UPDATE, 4:25pm SLT: Linden Lab confirms Streaks is an A/B test phase that
only some users are getting -- see update at the end of this post! If
you've inst...
6 hours ago
0 Comments:
Post a Comment