Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
"Meet The Lindens" Today at 1PM SL time, Philip Linden
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Meet the Founder of Second Life, Philip Linden, live at SL22B on Wednesday,
June 25th at 1pm PT!
You can see the event life in Second Life, at SLB Ast...
5 hours ago
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