This is the first part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Entry Area and Help Desk, leading to the 1933 Newspaper Office. Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
Second Life Still Struggling With a Crisis of Poorly-Optimized Mesh Items -- But Here's How Linden Lab Could Start Solving the Problem
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Above: A single Second Life fashion item with nearly 50,000 triangles
(Courtesy Penny Patton) Longtime SLer and professional game artist Penny
Patton recen...
1 hour ago
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