This is the second part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Operator Station (Telephone Era). Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
Note: I did the 1933 Era first because that's the era I see most people get hung up on (aside from the Dark Room)