Showing posts with label Persona. Show all posts
Showing posts with label Persona. Show all posts

Aug 28, 2017

The Art of Deceit

Persona Ambiguity in Virtual Worlds


stop-lying-it-hurts-people-712


Also known as a continuing misrepresentation, lying by omission occurs when an important fact is left out in order to foster a misconception. Lying by omission includes the failure to correct pre-existing misconceptions.


In the Metaverse, whether a virtual world system or the Metaverse as depicted in Ready Player One, there is a curious complacency inherent for the act of being dishonest. It’s one of those things which is taken as read and even adamantly defended. We have a right to reasonably privacy in the online world, and this includes basic facts about ourselves with which we would like to not disclose in favor of living our idealized avatar life.


Maybe you’re married, so your avatar persona is single. Maybe you identify differently than your genetic gender, and so you play the opposite in a virtual world. Maybe you’re trans or cis. In the book Ready Player One, Art3mis had severe insecurity about her real life self because of a wine stain across her face.


These are all general reasons why we find the virtual world so appealing. It allows us to take on the illusion of our ideals, even for a short time. But that illusion is addicting when your virtual life is better than real life, and you fall into the rabbit hole.


That being said, when you’re dealing with real people behind the avatar, we’ve long since forgotten that lying is still lying. In a matter of speaking, we’ve come to insist on our right to lie. Whether overtly or through omission of information which would clearly be attainable simply by seeing you walk out the door into public.


There is, I believe, a difference between keeping personal matters private and keeping public matters private. If you are married, you wouldn’t normally take off your ring and go dating under the premise of being single – and if you would, then that is generally known as being dishonest and cheating on your spouse. However, this is common in the virtual world and generally thought of as acceptable because we don’t associate relationships (romantic) in a virtual world as “cheating”. It’s “just a game”, is what we tell ourselves.


And so, we can disassociate the lying and justify it as harmless. We even act surprised when a virtual relationship falls apart when the truth comes out. We attempt to play the victim of our own deceit and place the blame on the ones we’ve been lying to for having the audacity to want honesty.


But that’s not how things really work. Even if you are in the virtual world, it is still cheating on your spouse. The actual term for it is emotional cheating.


Simply knowing whether the person you are dealing with is a woman or a man is of public knowledge on first glance, and if you’re transgender or something, that too should be discernible or at least up to disclosure – otherwise you are lying either overtly or by omission.


There has been, in the last ten or twenty years, this crusade to demonize honest people and shame them for seeking the truth about situations or people they are dealing with – and I have no sympathy for the people who attempt to pull this tactic. If you’re one of these people, I will personally go full Sherlock Holmes on you.


When Wade begins the thought experiments about whether his teacher in the OASIS is a woman or not, or whether Art3mis is really a girl or some hairy knuckled guy, we see a horrid reaction from typical SJW (Social Justice Warrior) types decrying his actions in “forcing gender assignment” – but it isn’t that simple, nor is he mentally trying to assign gender out of malice.


In the Metaverse, people lie. So what he is really trying to do is ascertain the truth about a particular person he is dealing with. If you’re on the “lying as a right” side of the coin, you’ll see this as invasion of privacy – I have the right to be dishonest when dealing with you, and how dare you try to get the truth!


This obviously causes a lot of drama and headaches in the virtual world, especially when you deal with interpersonal interaction. On the one hand, you have people who are masking their real identity and circumstances to a degree which is unhealthy, omitting even the basic observations to live out their chosen illusion, and on the other hand you have the people you interact with who (at the baseline) deserve even the basic disclosure if you value their friendship or more.


I’ve personally had (and have) friends from the virtual world who are playing female and end up being the hairy knuckle guy behind the avatar. Now, did I have a romantic relationship with them? No… because I have a rule in virtual worlds that simply says:


How do I actually know what your are saying is true?


Which is to say – I am more than willing to acknowledge what I know, and more importantly what I don’t actually know by asking How do I know this?


Send me a picture of “yourself” and it doesn’t count in my eyes. How do I actually know this other than taking what you say at face value? Being a moderator over on OKCupid has given me the insight into just how far people will go to construct and maintain their illusions/delusions*. I’ve seen people set up entire Facebook pages filled with stock photos to pretend having an interesting life, and for the less technologically inclined, just swiping photos from an open profile is good enough to suffice. Women (and men) posting pictures from obscure porn sites and cam girl directories as their own persona. The list goes on and on. You don’t use voice? Well I assume then (and usually correctly) that something shady is going on.


*Not to mention a particular insight into what the business model of dating sites actually is – hint: they’re counting on your failure.


And there is yet another point to be made, in that when we are lying by omission like this, or overtly, we ultimately do not value the relationships we form. At the very least, those relationships – whether cursory or deeper, should remain cursory at best and taken with a grain of salt because they are coming from a place of deceit as a foundation.


Ultimately, what this situation signifies is that we have a lot of damaged goods running around the virtual world. This is the harsh reality we come to the Metaverse to escape from, in our idealized perfect little world. We’re in relationships in VR to escape a bad marriage. We’re transgender in real life but play a female (or male) in VR. We’re overweight in real life so we’re wearing a porn-star Barbie avatar, or six-pack abs Greek god if you’re a male (and a penis the size of your forearm).


The general rule of thumb is and always has been – take whatever the persona is representing, and reverse it. That’s likely what their real life looks like for them:


  • Porn-star body? You’re probably very insecure and overweight in RL
  • Young, single? Statistically speaking, you’re in your mid-forties, have kids and are married – either in a bad marriage or an indifferent one.
  • Predominantly focusing on sex in-world? You probably haven’t been laid in years.
  • Don’t use voice? Your avatar is the opposite of you or; You’re lying about something and being on voice would effectively get you busted.
  • Same goes for using a cam in video chat. Doubly so.


You can cite the predominance of horny guys in SL wanting you to be a whore on camera as your reason all you want… but there’s nothing forcing you to comply with their wishes, any more than if you were sitting over a cup of coffee talking and they told you take off your clothes.


There’s a simple response to that – No.


Which is why, if you want a meaningful relationship beyond cursory with me, whether that is friendship or more, the actual truth needs to be known, and just like Wade in Ready Player One, if you’re digging deeper into interpersonal interaction with me, then I’ll start looking for the truth and who I am dealing with beyond the make-believe persona.


The list goes on, but the underlying issue is the same – you’re in the virtual world to escape reality instead of deal with it in a healthy manner or supplement it.


There is a common saying which I noted years ago – an observation as such, and it holds mostly true:


The better your real life is, the less you need a Second Life.


You’ve seen this before, I’m certain. The friend who just disappears off of your contacts for months or even years. You didn’t have a falling out, they’re perfectly fine and in good health… as a matter of fact, they’re better than fine and they’ve been improving their real life.


My best friend Julie spent a god-awful amount of time in Second Life when we first met. Over the years, she met Jason in-world… they spent a ton of time in Second Life together. They eventually met in real life, and that became an ongoing thing, they’d spend less time logged in. Eventually they got married in real life, and she moved to Texas. Now they rarely log into Second Life.


My friend Al spent a lot of time in Second Life, which is where he met his girl Honey. They are into BDSM and for a good while they were a couple in Second Life, her being a submissive and him being a Dominant. Then they got together in real life, they had a kid together and settled down. Both rarely log into Second Life anymore.


I’ve seen this countless times in the virtual world over the past twenty years. Even if they aren’t meeting people and eloping to the real world together, you notice that when people start making positive changes in their real life, they log into Second Life less often because the surrogate they needed at the time no longer applies.


These are examples of using a virtual world to supplement your real life and not replace or escape it.


Of course, one could ask about people like myself who regularly log into Second Life and participate in the community. I believe folks like that still apply to the above rule – because we start out in Second Life as ourselves. I’m in the virtual world to supplement my real life experience and not replace it with a fantasy. You would know this simply by looking at my profile and even my Real Life tab, where you’d see an actual picture of me and a ton of real life information and what I’ve done. But none of that information you know about be isn’t really anything more than you could find out just by looking at me or in a public manner. A cursory Google search would bring up most of it.


You may ascertain that I am a male, age 38 (yeah, I’m getting old), and that I live in New Jersey. You may guess that I’m fairly average in height and weight – though if you ever asked, I’d flatly tell you that I used to weigh between 300-350 lbs but now weigh about 165 because I stopped bullshitting myself and decided to get in shape. You’d know I am unmarried, have no kids, and maybe I look pretty good by statistical odds otherwise. You’d also know that while I do spend a lot of time in front of a computer, I regularly go for 3+ mile walks multiple times a week.


And that is just the thing… you would know things about me that could be ascertained just on cursory glance or very little inquiry. None of that information is taboo to me, because it’s just minimal disclosure and common sense. They are all things you deserve to know about me in order to make up your mind as to whether you want to associate with me.


If you’re lying by omission or overtly, you are effectively disrespecting the people you are interacting with, saying you don’t trust them, and ultimately insulting them by robbing them of the right to make up their mind for themselves if/how they want to interact with you.


And therein is the root of our drama problem in virtual worlds.


Do I have ambiguous friends in the virtual world? Absolutely… One of them played female for years before showing me they were actually that hairy knuckled man (grey beard and all). Did it change the context of interaction between us? Yes, of course (to an extent). But I’m still friends with them nonetheless. We could even go as far as putting the virtually famous Bryn Oh in that ambiguous group.


I’ve “known” Bryn in the virtual world for many years now. I have absolutely no fucking idea if Bryn is a woman, man, trans, a kitten with a tineh netbook, nada. In the virtual world, Bryn Oh is just Bryn Oh, and around me (at least) favors the female interpretation, and so for the sake of pronouns I identify Bryn Oh as Female – even though for all I know Bryn is a guy.


For all I know, Bryn is both and cis, but chooses gender identity as she pleases and often times both or none. Would that change my view of Bryn Oh if I found out definitively? Absolutely… but not like you would imagine. The exchange would go something like – “Oh, well that’s interesting.”


And then I’d continue treating Bryn Oh like Bryn Oh because it’s only when you want a much more involved relationship with me that reality comes into play and those things make a difference. Being my friend in a virtual world? Doesn’t matter with those details.


Wanting a romantic relationship or something deeper with me? Yes, it absolutely matters. Because at that point, and this is something you need to understand, it is no longer your decision alone. The minute you involve somebody else in the equation, it becomes their decision as well.


Does that mean they might choose not to associate with you anymore if they find out what you’ve been hiding? Yes, and that’s real life for you. Otherwise you’re creating a hostage situation built on lies.


And that is why it’s better just to be honest.


That doesn’t mean tell everyone your phone number and street address. But only information they could figure out by seeing you face to face, and information that is actually relevant to the situation at hand. Like being married, open relationship, etc before you try a relationship with them. Honest communication is paramount.


No, the situation won’t always be ideal and the consequences are still there for disclosure. But you can’t win them all… you can only be respectful of others and their involvement in your life and yours in theirs.









Jul 18, 2012

Synapse

To the outsider, the Singularity looks like madness | #SecondLife

 

In a recent Newsweek cover story, it is asserted that technology in general and (more precisely) access to the Internet and mass communication is somehow driving us insane.

 

 

Tweets, texts, emails, posts. New research says the Internet can make us lonely and depressed—and may even create more extreme forms of mental illness.

 

 

Let’s start the ball rolling by stating this is absolute hogwash. What we are seeing are the effects of an accelerated mind adapting to ubiquitous presence and access.

 


 

overload

 

 


 

I know, the kids these days with their iPhones, MP3 players, and computers. Tablets and other electronic cocaine addictions up the wazoo only compound the issue, right? I’m not so certain about that assertion.

 

What I’ve noticed is that these studies clearly take the situation out of context and make half-witted assertions about what they feel is going on with the participants. Yes, they are more apt to multitask and become irritable when disconnected from the Internet. Of course their attention span is lower and not able to concentrate on a single thing… or maybe they really can focus on a single thing but only if they truly are interested in it?

 

That’s something I’ve noticed more than anything.

 

In a world of endless information at our fingertips, we’re mentally adapting to the situation by becoming exceedingly quick at deciding what is important and what isn’t. So when we’re talking to our teenagers and they’re staring at their smart phones in a text messaging conversation, maybe they are deciding in a moment that what you are saying is really not as important as you are making it out to be? More to the point is that in an overwhelming onslaught of ubiquitous information and interaction, it’s not so much what you are saying but how you are choosing to convey that information that counts? Generally speaking, we’re simply not choosing the most efficient manner to convey information, nor is that information worth the sustained attention of the person you are trying to convey it to.

 

I wouldn’t say this is an unhealthy addiction. If anything, this is promising because what I see from my end is a population quickly adapting to the singularity context. Accelerating returns essentially mandates that progress will quicken, information will continue to expand and time will compress. In short, it’ll take less time to do more when compared to the same task in a prior generation.

 

So our population is adapting to this time compression. On the surface, I suppose it looks like a sort of mental illness or addiction. We’re already in a multiplicity of persona through or digital interactions, and we refer to ourselves in many differing contexts. A generation ago that notion would have immediately been characterized as a mental instability, but by today’s standards we are expected to engage the world as a multiplicity.

 

However, that isn’t to say that everyone is actually capable of this transition.

 

There are the digital natives and the digital immigrants, the prior are the younger generation that were born into the digital context and had access to these devices and technologies from birth, while the latter generation is not so lucky to have been a native and must retrain their minds to adapt to the technology and implications it brings.

 

Digital natives are most likely to handle this singularity transition without much of an issue, while the ones who will see the adverse effects are likely the digital immigrants who aren’t mentally prepared for this accelerated time shifting and ubiquity.

 

From a medical standpoint, we term this issue Reactive Psychosis, which essentially boils down to a sudden and overwhelming shift in engagement from relative quiet to an onslaught of information overload. To put it more precisely, we’re back to the notion of the monkey sphere (or Dunbar’s Number if you will) and how the mind is adapting to handle the inner-sphere and the outer-sphere. In the case of digital natives, they are already adapting to handle both inner and outer-sphere through highly adaptive prioritization of importance. To a digital immigrant, however, they have a predisposition to believe that all interactions hold relatively the same attention weight in order to remain courteous, and that mentality is the precursory to a mental breakdown when all things seemingly require full attention to be polite but the sheer number of interactions is overwhelming.

 

When we look at this more in-depth, I suppose we can assert that the recent generation has a much higher affliction of A.D.D. and A.D.H.D. but I’m wary to say that is really a bad thing. I’m sure in an analog context, those things are bad, but instead of diagnosing the individual with an attention problem, maybe we should be diagnosing our means of information stream myopic instead?

 

I’d like to hypothesize that those with attention deficit disorder really have nothing wrong with them at all, but instead they are adapted to handle a hyper-contextual environment which the standard methodologies today aren’t capable of delivering. A single mode of communication and, more importantly, a single thread of interaction is not appropriate in a ubiquitous environment. These digital natives are adapting to handle many things at once and actually perform better when able to interact with many things in shorter bursts.

 

In an education aspect, and I know many reading this are keen to perk up their ears, this means that the textbook approach to learning is dying a quick death. What education needs is a multi-sensory and immersive context in order for our digital natives to focus. Not only that, but there needs to be an open-ended context in which exploration of that immersion and many paths can lead to not just a predetermined outcome but the possibility of different outcomes.

 

If you’re an educator and into virtual worlds, then this is a perfect justification for integrating virtual environments into your classroom context. That doesn’t mean a linear environment that walks students through a lesson plan is appropriate, however. What it means is that the students literally thrive and focus on multi-faceted immersive contexts.

 


 

murdoch

 


 

Now, I know Rupert Murdoch isn’t exactly the most trustworthy person to quote concerning all of this, but if you put aside the unsavory actions what you have is at least a man who understood this situation from his own perspective and what would need to be done in order to move forward.

 

I’m not one to agree with Rupert Murdoch, but on this he is absolutely correct.

 

So far our solution has been to diagnose our kids with a disorder and pump them full of drugs to slow them down. I find this disturbing and amusing simultaneously because we’re approaching the situation in the same manner as the scientists in the game Portal where GladOS was becoming too smart and too fast, so the solution was to attach other cores to her in order to add noise and slow her down.

 

It’s disturbing because we’re addressing a symptom and not the problem, and amusing because instead of evolving our own methodologies, the digital immigrants immediately see this behavioral change as bad because it is very different than their own, and so they have to “solve” it by diagnosing it as a problem and prescribing drugs to handle it.

 

The problem isn’t the kids, and the problem isn’t technology. The problem is now that the digital natives aren’t being spoon fed information and context in a trickle that is an analog or singular context scenario, they simply aren’t tolerant of the old methodologies any longer. Yet our classrooms and digital immigrant society is still rooted in analog methodologies and contexts, so they decide that something is wrong with the new generation for not acting like they did at their age.

 

The problem is the methodologies and approach to interaction and learning. It’s no longer a world of single stream context, but instead we’re in a world of ubiquitous and hyper-threading context. Short bursts and high impact.

 

I suspect this is also the reason why my own blog is considered “hard to parse” or read for the average person. We’re used to a single graphic and a burst of text, 30 seconds of context and then we move on. However when we’re faced with long reads and deeper context, many people refer to the Cliff Notes version.

 

That being said, I’m still a digital native myself. I can get on with a smart phone and short burst conversations, but sometimes there are things which need to be given due diligence and time in a discussion. I think when we begin to cultivate a balance between the two, we’ll get along just fine. For those that are full-tilt digital natives; These are the people who are the future. Don’t treat it as a disorder or negative addiction. We’re addicted to information and the world. We’re soaking up all things of interest at a hyper-active pace. We’re retraining our minds to learn like we did when we were children…

 

Think about it.

 

 

 

 

 

 

 

Jul 30, 2011

Don’t Be Stupid.

Amending #Google’s motto into something more realistic.

 

I believe Google should be amending their slogan from "Don't be evil" to "Don't be stupid". They've essentially thumbed their noses up at the very nature of the Internet and the roots of what makes it great. Pseudonyms are a part of the very fabric of what make the Internet what it is, and the culture that has given rise to what we know as Cyberspace. While this has brought both good and bad as a result, I believe the very existence of the Internet as we have today is ongoing proof that the good far outweighs the bad.


In a digital culture such as we have today, everybody is famous in their own way, and pseudonyms comprise an irrevocable part of that culture. To make any attempt to deny that history and legacy is to do so at their own risk.

 

 

google-sucks


 

We live in an era of multiplicity of identity, each having proper context and just as much weight as any other name we may use. In that Google wants only a wallet name shows only willful ignorance on their part in failing to understand that they are dealing with people who are represented by multiple identities, interests, and behaviors, all which are a part of a greater whole of the individual.


In a court of law, individuals are innocent until proven guilty. So too should pseudonyms be addressed - they are acceptable until proven otherwise. It is the individual's right to choose what name they use, not a corporation. This is why there are laws in nearly every country on Earth defining the very legality of using a pseudonym at will for a myriad of purposes farther reaching than a simple social network.


While the Electronic Frontier Foundation states in a recent write-up “A Case For Pseudonyms” that companies like Google and Facebook are entirely within their right to forbid pseudonym usage, they also point out that it is horribly short-sighted and often times damaging and even life-threatening to do so. I'd like to believe that Google is not so blinded by short-sighted goals and profits that they are willing to jeopardize the well-being and even lives of others in the process.


If the purpose of Google is stated as being the intention of bringing all the world's knowledge and information together, as well as the people, then they must understand that they simply cannot exclude a majority of the people or outright deny the culture that gave them this opportunity. If it wasn't for a world full of pseudonyms, Google would have no Internet to dominate. For every person, there are multiple identities, each with distinct metrics and differentiation of personality in context of the virtual space in which they inhabit as their domain. In the eyes of Google, this should account for much more opportunity than they currently seem to grasp.


Yet, while Google and Facebook are entirely within their right to deny the use of pseudonyms and demand a wallet name, the price they pay for doing so may, in turn, be far too high for even them to accept. This fiasco is reaching mainstream media, and even celebrities such as William Shatner are lamenting over their profiles being suspended, while others such as @Skud are continuing with interviews in mainstream media railing against these policies, all for the world to read. Twitter is alight with similar discontent from users who have had their profiles suspended for pseudonymous usage, and as these personal accounts continue to mount in public view, the future of Google+ does not look as bright as it once did. While Google+ may, indeed, enjoy a fair amount of success, it will have willingly sabotaged its own growth and success from what could have been a true game changer.


While Google and Facebook are within their rights to deny pseudonyms and even anonymous usages, surely they are not so ignorant as to fail to understand the maelstrom of bad PR and ill-will they create worldwide in doing so. 

 

While it has been claimed that I somehow believe that avatars are real people, I must contest the oversimplification and misstatement of such. Avatars to me are merely digital representations of a person which bare the context of a virtual environment space pseudonym. As I believe that pseudonyms are just as legitimate as a wallet name in all but the most well defined cases, and are protected and sanctioned by nearly every country on Earth through law, I make my claim that I believe that the context of the pseudonym matters little while the actual usage of the pseudonym matters most. In a digital world, we carry many pseudonyms or possibly just one that is well known or chosen, and each usage of such is entirely dependent on the use context – that being the scenario by which the individual decides what personality best suits the digital arena by which they will participate, while retaining the right to manage their multiple personality order as they see fit.

 

In the context of social media, such as Facebook or Google+, the right of the individual to freely choose their forward facing personality and context of immersion is a cherished right and not a privilege. As such, an avatar to me constitutes as much of a real person as I would attribute to that of Mark Twain and the works and actions thereof. Simply using a pseudonym in context does not invalidate any part of the person using it, nor does it make the person behind the pseudonym any less real. By association, therefore, an avatar is the representation of a real person and fueled by the actions of the very real person behind it (excluding the actions of an artificial intelligence bot at this time). However, just like anything having to do with digital representations, an avatar on it’s own does not constitute a real person, but instead constitutes the forward facing chosen identity of a real person in proper context to the digital environment space they are currently participating in. Whether that space is a virtual reality or a social media hub is inconsequential as our multiplicity of identity will eventually become cross-domain and interchangeable, and indeed already has despite efforts by companies to the contrary.

 

This, in and of itself, offers a very profound glimpse into the future of our digital multiplicity, or multiple personality order, in that the concept of “True Names” takes on an entirely different meaning in today’s society than it did prior to the digital age. As a result of this profound paradigm shift, we see today that even large corporate entities such as Google and Facebook somehow are unable to understand the importance of multiplicity of identity, and continue with their attempts to reshape the entire fabric and legacy of what made the Internet and digital culture what it is today.


The final question remains - At what point does the price of their policies become too much to continue? From a perspective of simple common sense, I'd say they've already reached that point, causing more harm to their reputation and social media product than may be reversed before they've managed to make it to an actual launch.


In the end, the point remains: What people are angry about is that their common names are not recognized by Google, and simply offering those people the chance to comply with practices that they already are against is not an answer, in the same light as this "solution" is really further proof that Google is willfully ignoring the very premise of the debate and in doing so, are blatantly insulting the world. If a common name happens to be a Pseudonym, then so be it. There should be no obligation to fill in a field with a wallet name, and a pseudonym should be just as acceptable - if not more acceptable since in many cases, the world is more likely to know the pseudonym than the wallet name.

 

While I’ve heard the opposite take on this subject, being that we are not “forced” to use Google+ or any of Google’s services, that is much like asserting that a near monopoly of services aren’t forcing you to use them. Simply because a company offers great things, and arguably better than competition, does not constitute a right to demand things from your users that can be dangerous. Yes, as users, we are the commodity not the customer, however I challenge that notion since we are willingly trading mountains of information about ourselves on a daily basis for access to a service, which in turn make these companies a lot of money. We are, indeed, customers in that we are paying for these services with something vastly more valuable than money – our own privacy and identity. The very least we can do is draw a line in the sand for one crucial piece of information that we alone should have control over – and that is our own identity and how it is presented.


Because of this, I have chosen to refer to Google as a company whose motto should be changed to "Don't be stupid." It is far more fitting given the current situation, and bares repeating when a company such as Google seems to have entirely missed the obvious.


Signed,
Will Burns
Object Interoperability Lead | IEEE Virtual World Standards
Aeonix Aeon in SecondLife

Jul 17, 2011

diaspora*

How #SecondLife may find their social media answer blowing in the wind…

 

diaspora

 

Social Media Networks are essentially all the same on the surface. You’re connecting with friends, relatives, co-workers, and sharing information on a feed wall. Of course there is the addition of games, applications, and other plugins which give our social networks a sense of further connectivity, but in the long run they are all essentially laid out the same. When we take a look at the varying social networks, we have to ask ourselves what it is that makes one better than another, and at first glance we are hard pressed to see any real differences.

 

Take for instance, Facebook. It’s essentially a three pane layout with your controls on the left side, different information feeds in the center (wall) and on the right hand side are advertisements, and other things.

 

 

aeonix_facebook

 

 

I’m sure the image above looks familiar. To me, this is a social media network that is showing its age in the amount of clutter that has managed to cram itself into the interface over time. If we take into account the addition of the Chat Sidebar view (which I’ve turned off) the far right side of the screen becomes a contact list. Aside from aesthetics, this sort of feature creep has turned what once was a clean layout without too much clutter or distraction into the digital equivalent to an advertising back-alley. Myspace had the same issue as well before its demise, when NewsCorp initially bought it up and then opened the flood gates for marketing. Now that Myspace is trying to be the place where musicians and artists can connect (read: spam) you, it is little wonder why anyone uses it any longer.

 

For the longest time, Facebook was the center of the social media world. Everyone was compared to them, and their 500+ Million users. Even today that happens, because that’s where everyone is at this particular moment. But there is always a paradigm shift on the horizon, and even Facebook knows that, which explains why they are looking for an IPO – the cash out. This can be seen in Zynga’s (Farmville, etc) sudden interest in an IPO as well.

 

Of course, this can also be explained in conjunction with the behemoth of media, Google, gaining ground with their Google+ Social Network. But something isn’t quite right…

 

 

aeonix_googleplus

 

 

With all of the hype surrounding Google+, for those that actually have gotten into the service have likely noticed that there is little difference between Facebook and Google+, other than the obligatory integration of Google services. Yes, Google+ has Circles and Sparks, and Hangouts, but Circles are a fancy way of saying “Groups”, Sparks is a fancy way of saying “RSS Search” and Hangout is just a Group VideoChat. Are these the killer features of the Google+ service? Sure they’ll throw in Games, because that’s obligatory for a social media network, and they’ll probably use their acquisition of Aardvark to offer a “Live Answers from Real People” service powered by the network.

 

I’m still unconvinced this is anything to really be excited about, especially when we take into account the Google+ stance on the use of pseudonyms as your profile identity, which you are not allowed to do based on their terms of service. People leaving Facebook based on privacy concerns to go to Google+ are finding out that they’ve essentially jumped out of the frying pan and into the fire as Google has decided to make all profiles public without an option to make them private, and they also insist you use your “wallet” name – that is a birth name on your profile or come under the scrutiny of the digital inquisition.

 

While the media has been focusing attention of Google+ and whether or not it will be a Facebook killer, there has been an ongoing development called Diaspora* in the background. A tech startup that is taking a different approach to all of this. But diaspora* isn’t a fly by night sort of operation that suddenly came out of nowhere; They’ve been around for a few years now, working diligently to create a social media network that is very different than Facebook or Google+.

 

aeonix_diaspora

 

 

We already know from the pictures that there is essentially little difference to the layout of these social media networks, so what are the underlying things that make these social media outlets different, and why should we care?

 

Privacy is Dead. (Or is It?)

 

When it comes to Facebook, Mark Zuckerberg once said “Privacy is dead” and when it comes to Google+ they are taking a similar stance in that your profiles must be tied to a real person (wallet name) and they will be insisting on making all profiles public. Aside from this very telling stance, Facebook and Google have a very large incentive to keep you public and “authentic” in that they earn their money on the zeitgeist advertising metrics. In this case, there is no room for the myriad of other ways we may present ourselves online, such as anonymously or through a pseudonym; Whether the pseudonym is a pen name or of your virtual world avatar is irrelevant, because they both act like a digital inquisition when challenged – asking for a cell phone number or other “approved” methods by which to validate your identity, which in turn defeat the point of anonymity or pseudonyms because those validation methods divulge private information about yourself that you had no intention of divulging – and more often than not shouldn’t be legally forced to divulge for something like a social media network.

 

Diaspora, on the other hand is the polar opposite to this “Privacy is dead” approach by stating it is specifically designed to facilitate your privacy in a decentralized and agnostic manner which each person is free to control entirely, while also giving users and entities the right to start their own “pod” in the network with the source code. This is a stark contrast to Google+ and Facebook where your information is housed centrally (thanks to Google and Facebook) and where Google and Facebook control what privacy (if any) you are allowed to have.

 

So while on the surface, these social media networks look essentially the same, the ideals of Diaspora and how it works are in stark contrast, almost in total defiance, to mainstream social media networks.

 

While Diaspora isn’t as fully featured as Facebook or Google+, you have to hand it to their small team in that they are diligently working on the code and making it better over time. Their greatest concern isn’t whether or not you can play Angry Birds, or beg for CafeWorld items on your stream, but in making the underlying system secure and privacy aware, even with encryption. Unlike Google+, they aren’t subject to corporate sponsor (or even intelligence agency) pressures to make everyone “authentic”. No, they simply care about whether or not you can control all the aspects of your privacy and persona.

 

Personally, I believe this is a “killer" app” for social media. It’s not the widgets, it’s not video games, it’s not a little “Like” button on websites. The killer application of social media is (and always should remain) the ability to represent yourself with privacy and security in whatever manner you decide. Advertisers and corporate entities will realize that reaching demographics is a privilege and not a right, and more so that the individual right to privacy will always trump their right to make a buck.

 

As of this moment, think about all of the information you voluntarily give them. Photos, videos, comments, likes, and all manner of user habits as they keep an eye on you. You’d think that would be enough to satisfy them, but now with Google+ they are extending that boundary further by insisting on a real name and not anonymous or pseudonym. If they challenge your “name” on a profile, they ask for a phone number to verify your identity or any other amount of “approved” identification methods such as maybe ID cards, or mainstream media references where your name is shown. Maybe a home address too?

 

Is it just me, or is all of this invasion of privacy becoming too much? If you use FourSquare, you’re already broadcasting everywhere you go, and I made a joke on Twitter about this to the tune of how the NSA can essentially track you without needing a warrant: Just make it into a game called FourSquare and you’ll be volunteering your whereabouts.

 

It’s one thing to make these privacy options… optional. But it crosses the line when these companies begin demanding instead of asking. That’s the one thing I will not stand for… will you?

 

Is there a SecondLife for Diaspora?

 

By now you’re probably wondering what any of this has to do with SecondLife since I’ve tagged the article for Twitter as such. Actually, this article has quite a lot to do with SecondLife and Linden Lab if we think about it.

 

Linden Lab wanted to create some sort of social media connection between their existing users and social media services that they use outside of SecondLife. Their initial thought on the subject was to find ways to integrate into Facebook (Skylight, etc) but found that when they put all their chips on the table to make that happen, they were shot down. Facebook decided to enforce their T.O.S. and wiped out quite a lot of Avatar Identity Profiles on the Facebook service. Since connecting SecondLife to Facebook would require Linden Lab to follow the Facebook terms of service, they would be forced to only allow “authentic” users to connect, which is a very different reality to what sort of user they already have of their service in Avatar identities. With Google+ the option wasn’t even on the table, as Google began enforcing their T.O.S. even in closed beta, removing “fake” avatar identities which were really SecondLife citizens looking for a privacy aware alternative haven for social media.

 

It is possible that the push for “Display Names” came about as a short sighted workaround to address the “authentic” names issue on Facebook, but then it was realized that not many people were going to change their display names to a real name, thus making that idea bunk. However, Display Names does have at least the side effect of allowing people to choose a name – so whether that is putting your real name over your head or just choosing something less arbitrary than the name you were assigned on rez-day is inconsequential.

 

The answer, at least in the short term, for Linden Lab has been to simply develop Social Profiles for their citizens – a walled garden social network for their own avatar users where they can have a safe haven. If you can’t join them, then you make your own… But this isn’t entirely the best idea either, even though it shows that Linden lab is at least thinking forward on this in terms of their own users. I mean, if we ignore the acquisition of Avatar United and shutting it down in the first place.

 

The problem still remains that the avatar identities are still blacklisted from mainstream social media, and those that are not have either given their real names, are on borrowed time, or have invented some plausible name that will escape detection from the digital inquisition. Creating an entirely new network specifically for just avatar identities is not solving the overall problem either, because the situation is reversed – in that instead of avatars being persecuted on social media, now “real people” are persecuted since they have to have an avatar to participate in Social Profiles.

 

This is where a stroke of genius comes in.

 

Diaspora is open source, and they wholly encourage people to set up their own “pods” in the decentralized network. They are privacy aware, and don’t care if you are anonymous, pseudonymous or authentic. Why build a social media network from the ground up that will only service a walled garden, when you can connect to an open source framework that prides itself on privacy and user identity in all forms?

 

I propose, then, that the SecondLife Social Profiles run on Diaspora as part of the decentralized social network infrastructure. This is the secret as to how we can bring the “authentic” people and the “avatar identities” together under a single banner, while remaining accessible to the outside world and cross platform. Why not? Diaspora seems to be the social network of choice gaining favor quickly with Avatar identities. It meets all of the needs for a Social Profile in SecondLife, and for the needs it does not meet, the code is open source and extendable freely as needed.

 

Diaspora + SecondLife, think about it.

 

There is also the main reason why I really believe that SecondLife should be using Diaspora as their Social Profiles system, and it’s the biggest reason:

 

Time and again I find myself writing about interoperability and the future of the Metaverse. More recently in the context of research papers and now as the Object Interoperability Lead for IEEE Virtual Worlds Standards Workgroup. The most consistent thing I find myself saying, and getting agreement on, is that open formats and methods are favored over proprietary methods at all points. The agnostic descriptions usually state things such as that the methods must be available via open source, without patents or litigation, and must be implementable by anyone who wishes without royalty, fee or restrictive license.

 

In the recent research paper with Dr. Dionisio and Dr. Gilbert, there exists a chart to illustrate how Social Media and virtual Environments offer two different forms of ecosystem, in that social media freely shares with each other, and while virtual environments sometimes connect to those social media outlets, it is often a one way street as virtual environments remain within their walled gardens.

 

Social Profiles as they exist today do not qualify for standards compliance, however the introduction of Diaspora as the backbone method by which to integrate Social Profiles for SecondLife would have far more benefits and easily qualifies under standards compliancy, while truly offering a method to reach outside of the walled garden, and reach back in.

 

 

 

 

joindiaspora

 

 

 

 

 

Jul 14, 2011

The Distributed Self

Virtual Worlds and the Future of Human Identity #SecondLife



digital people

There has been a great deal of discussion recently concerning the merit of social media networks and their increasing insistence on “authentic” identity usage as of late. In example, we can see how something like Facebook or Google+ may be misinterpreting what it is that actually makes up an authentic identity in the digital age. I’ve written on this before in prior articles, but more under the auspices of the most extreme case of what would happen if the trend for “authentic” identities continued to persist, in that there is an increasingly higher probability that such will be challenged legally the more it is insisted upon.

When we talk about an identity that people most likely know us by, this name isn’t always a birth name, and this is why the idea of pseudonymous identity reigns supreme in the digital age. It is likely that many people around the world know us as our nicknames, handles or virtual avatar identities and really aren’t associating us with our real names – whether this is by default or by design is entirely up to circumstance and how we, as individuals, portray ourselves to different interest groups.

How we portray ourselves among different circles of influence can, and often does, vary wildly. In a business setting we may portray ourselves as an authentic identity, that is to say our real name (or root identity), but this is an exception to the rule in the digital age because quite often our root identities are accessible to only the closest of people such as family or very close friends or direct contact. This leaves us with the other 99% of the world with which we participate socially, and quite often these interactions are under a pseudonym.

Snapshot_007

In SecondLife we are free to engage under any pseudonymous representation we wish, and I believe this is a more realistic application of multiplicity of identity than what social media is providing today, with the exception of possibly Diaspora. While we can use our pseudonyms on Facebook, Google+ and others, it is not expressly permitted to do so, and the only reason people get away with it is simply a matter of hiding in a crowd. It is no wonder that those pseudonymous profiles are essentially on borrowed time, and should have no expectation of existing into the future. 

I really do believe that this sort of social black-listing is not going to last too long, nor under most circumstances is it justified.  There are plenty of legal reasons why a pseudonym is a perfectly acceptable alternative to a root identity, there are moral reasons, personal safety reasons, and even the reason that companies should be paying attention to the most – because it multiplies the population, and that is good for business. But most of all, the only reason that matters is simply because there is nothing you or I can do to actually stop the proliferation of distributed identity. That’s why so many pseudonyms exist as profiles on social media networks, despite their terms of service forbidding it. While it does give them the right to delete profiles and suspend services at will, this isn’t necessarily the correct path to the future.

As a counterpoint, I also happen to use Diaspora and actually believe that it represents a closer approximation of what needs to happen in technology and social media in order to appreciate and accommodate the multiplicity of identity, as well as what manner of control the individual should have over that identity. When I write about Google+ or Facebook, I like to point out that they do a lot of things correct, yet manage to foul up when it comes to the most important part of understanding the future of human identity, but with Diaspora, there seems to be an entirely different take on the matter.

I wrote a small snippet last year concerning Diaspora, entitled Why Diaspora Will Win that didn’t get much attention, but it did weigh out some of my thoughts about such a system and why I think that sort of model going forward is the best model for social media interaction. It is decentralized and focuses mainly on every conceivable manner by which you may control your identity, whether that means a pseudonym or a root identity is of little consequence to Diaspora because, and I believe this to be true, they are all the same and should be treated with equal weight.

The issue of human identity in a modern age is a complex topic, and I admit there is no easy answer. However, there are some very excellent signposts for this future which we can begin to really follow and understand going forward. To this end, I’d like to toss in a small section of a research paper that is currently unpublished, but describes the situation very concisely, taken from “The Distributed Self: Virtual Worlds and the Future of Human Identity”, by Richard L. Gilbert, PhD and Andrew Forney


The rise of 3D virtual worlds and the introduction of avatar-mediated forms of expression and interaction has the potential to once again reshape humanity’s conception and experience of the self and usher in a fourth stage of identity, one which can be termed “The Distributed Self” (Gilbert, Foss, & Murphy, in press). In this conception, consciousness and aspects of the self will be increasingly externalized and distributed into 3-dimensional digital forms (i.e. avatars) reflecting any number of combinations of age, gender, body type, race, ethnicity, style, personality, and physical health. Several studies have shown, for instance, that participants in 3D virtual environments such as Second Life often create avatars that, relative to their physical self, are younger, have a better body or physical appearance, and are ascribed a more positive or idealized personality (Au, 2007; Bessiere, Seay, & Kiesler, 2007; Gilbert, Foss, & Murphy, in press). Less frequently, they choose avatars with a different gender, ethnicity, or skin color (Wallace & Marryott, 2009, Duchenaut, Wen, Yee, & Wadley. 2009). Moreover, Gilbert, Foss, & Murphy (in press) estimate that among the overall user base of Second Life, 18% have a single “alt” (i.e. a secondary or alternative avatar) in addition to their primary avatar; 32% operate two or more alts; and that in approximately 70% of these cases one function of the alt or alts is to experiment with different aspects of identity or personality.

Taken as a whole these data indicate that about a half of active users of Second Life are coordinating a multiple personality system consisting of a physical self plus two virtual identities (a primary avatar and one alt) and about a third are coordinating an identity system involving 4 or more components (a physical self and three or more virtual identities). When the allocation of consciousness to non-immersive digital forms such as email, Facebook, Twitter, or Linked In is added to the physical and 3D virtual components of the overall identity system, the structure of the self becomes more like an organizational flowchart rather than the singular entity in modernist conceptions, or the diverse, but device constrained, model of post-modernism.

Multiplicity of Persona, or in this case manifest persona, is more like a conglomeration of multiple identities which comprise a single encompassing identity than a single root identity that ignores the digital pseudonyms as “fake”. It is this point that most social media outlets completely gloss over, and in fact insist erroneously that a root identity (birth name) is the only authentic identity that matters or exists. Unfortunately, this mentality of discounting the multiplicity of identity is incorrect and can be shown to be not just mildly inaccurate but wildly inaccurate for the assumption of the roles that digital identity will play in the future of social interaction.

The research paper is quite interesting to read, as it goes through all the phases of human identity over the course of generations leading up to this post-modern understanding of multiplicity. When it is published, I’ll see about getting permission to repost or link to it in full if anyone is interested.

Social Networks + Me

While there is a lot of issues concerning current social media networks, I do still use them. Unlike many, I have no issues with using my real name in public scenarios simply because I already am in the public limelight between my academic contributions, research, and interviews. This doesn’t mean that I am against the right to privacy or an individual’s right to withhold personally identifiable information in managing their own distributed self. If anything, this should be the very foundation of a social network – the right to choose which part of a persona we wish to put forward as our digital self.

It doesn’t matter if that digital self is a furry, robot, trans-gender, or adheres to ideals that are indistinguishable from what the root identity portrays. The simple fact of the matter is that they are all real people and should be treated as such – even if they require the basic right to privacy in using pseudonymous aspects of their distributed self.

As for me, I use Google+, Facebook, Twitter, and other social media networks under my root identity. Even in SecondLife, my Display Name is set as my real name and not a pseudonym. However, more people know me as Aeonix Aeon or Darian Knight than Will Burns, and in this light we can easily see how our distributed identities truly matter in the grand scheme of things.

Of course, I also have a Diaspora account, and if I had to weigh in concerning which social media network will reign supreme, it wouldn’t be Google+ or Facebook in the end… it’ll be something like Diaspora. I will say, however, that the social media system that Linden Lab is building seems to be getting at least some of the points made here – if only they would stop thinking like traditional social media networks and start thinking like something better from the future.

It’s a good start, nonetheless, and time will sort these issues of identity out.

For now, I embrace the distributed self model of thinking. To borrow a quote from Ferris Beuller:

imagesferris-quote_small

Jul 20, 2010

Persona 3.0

So often in the digital era, we discuss how virtual environment technology is changing the world around us: how virtual environments and social media are the true pinnacle.


Less often discussed, however, is how the technology is changing us.


When I first began to write this, I didn't have a clear understanding of how I would begin, or really how I wanted to convey what I was about to say to the world. After a few false starts, and some rewording, I decided that it would be best to frame this in a current tense format in order that I can give you a better insight as to my own understanding of the future.


It isn't that I do not believe that social media, or virtual environments are worthwhile to engage. It's simply that I know it will not be the herald of the future that companies wish to make it out to be. Like everything before it, social media and virtual environments are simply a digital evolution to something greater. They serve today to condition us and prepare us for a future most have yet to contemplate.


This is the dawn of the Age of Personas.


Surely you have a Facebook account, or Twitter. If not, then I can assure you that if you are reading this, then you subscribe to a virtual environment or other social media network. These are examples of Web 2.0 and maybe Web 3.0.


Social Media in itself is an interesting concept, and succinctly frames the evolution of our Persona mentality, giving rise to a human powered livestream network of details and information, datamined by software and sold to the highest bidder as metrics so that those services may in turn target you for advertising. Surely even Facebook has a method to make money, and your personal information is that very manner.


This isn't alarming, and really shouldn't be. I know there are plenty of privacy concerns to be had as to what is being done with the massive storehouse of information you are putting out, but to be honest that doesn't actually matter in the long run.


We're being conditioned.


With an accelerating returns curve of technology, we are completely helpless in the digital age without the aide of this technology and the algorithms (the same which monitor our habits and do metrics) to sort our lives for us and give us insight in a manner by which we wouldn't have without it. In a manner of speaking, you can say that we no longer live in a digital age, or even a virtual age, but instead we are beginning to evolve into an augmented age.


This brings to mind technologies in their infancy such as Augmented Reality, whereby we show our webcams some image or symbol and it superimposes some sort of digital content we can manipulate on-screen. But I assure you, this is just the beginning of our evolution in the digital age. Augmented Reality is the new buzz word, along side social media and virtual environments, but it has yet to occur to anyone (not on a wide scale) that these three aspects of our digital lives are merely three components to the real end-goal.


Gone are the days of virtual environments (however much we continue to tout them as the way of the future), and social media is a toy in comparison. Entire industries are springing up to utilize virtual environments like SecondLife for business, pleasure, marketing, you name it. While on the flip-side we see how things are rapidly expanding in the social media universe of twitter, Facebook, and others. Augmented reality, however is currently in the infancy stage whereby it is seen as just a gimmick, much like we believe 3D Television is a gimmick (again, however much it is touted or pushed upon us).


But there is a difference.


Social media in and of itself is not the end-all solution, but it is playing a decidedly large part in how we behave and creating the concept of Personas in our digital world. We can be anyone and anything within these digital spaces, social media, virtual environments, and further.


We are this conglomeration of multiple online identities, and we often act in very contrasting manners within each "avatar". We log into SecondLife as an avatar persona, and we tend to have "Alts" or alternate accounts to allow us to further explore more personas. In the social media aspect, we may have a Facebook account, twitter account, blog, and half a dozen other connections for just as many purposes.


We are living as a multitasking culture of split personalities, and with increasing ability to be omnipresent and very close to omniscient. The future is not in virtual environments, nor is it in social media, nor should we make a claim with augmented reality. On the same note, however, we should not discount these technologies either, because they are a crucial part of the future.


But only when they evolve and finally combine.


Some see virtual environments as a stake in the future of the Internet and Web, and if we listen to Linden Lab then the future is how to successfully integrate SecondLife into social networking aspects and even the web itself to create some sort of all-encompassing platform of the future. Others swear by the current social media application, and others still will stake their reputation on the power of Cloud Computing.


All of those people would be very wrong about the future.


The future isn't about any single aspect of our current culture today, it is a combination of all of them in what can only be described as not Augmented Reality or Virtual Reality. No, not even Social Media or Cloud Computing can encompass what the future will be about.


The future... is about something bigger than the sum of its parts. Instead it will be about Hyper Reality. It's when the virtual environment becomes a part of our reality, when augmented reality becomes seamless and without markers, it's when information is available about anything, anyone, and anywhere without asking.


It's when the virtual world merges with the real world.


We're only seeing the beginning of this evolution today. But what if your real life and your virtual life were combined? What if the SecondLife grid were to be overlaid onto reality? What if your virtual inventory were available digitally in an augmented reality space which was laid out via grid blocks of GPS cells in actual reality?


Combine that Hyper Reality space with social networking aspects today, and you can see how our split personalities will be ever popular in the future. When virtual worlds, social networking/media, and augmented reality merge into one seamless space and become part of our actual reality, that is where the future is at.


We'll be omnipresent in a manner of speaking, with always on internet access through wireless access points covering every city, and our ability to "exist" in multiple places at once. We'll be omniscient in a manner of speaking through that same connection, and our hyper reality. The real question is whether we'll be omnipotent as well?


To answer that, we would have to better define omnipotence. I'd say it would be the power to change all aspects of our reality at will, and to be honest, a Hyper Reality would give us that power (if nothing more than virtually). But then, by that point, the question will be if virtual reality has any meaning any longer. By that point, virtual reality and actual reality will have merged into Hyper Reality and we'll not distinguish between the two, other than possibly denoting that "all virtual" environments such as SecondLife are a different space than "all real" environments, while Hyper Real environments would be the preferred experience of Hybrid Reality.


What we're looking at here is the very real possibility that we'll attain a singularity.


I know this sounds like science fiction, but thirty years ago when companies were talking about video phones (and they fell flat), who would have guessed that they were actually right, but were unable to foresee how it would be implemented on a wide scale? We use video phones all the time now, in the form of Skype or a similar service.


The computer and Internet have changed quite a bit of our habits to start. Where once it was just a fad, it is now indispensable to society. Some countries even have made Internet access a basic human right.


Who would have guessed this thirty years ago?


So I tell you today, the virtual environment is not the holy grail, nor is social media, nor is augmented reality. Instead be glad you live in the dawning of the age of Personas, and the evolution of something truly magnificent.


Whether you are an alt in SecondLife, are "married" in the digital world, or have hundreds of "friends" on a social network. Whether you believe all of your twitter followers are truly relevant to your interests. The concept of "location" has definitely been altered. The idea of "self" is irrevocably different. And soon, the idea of what constitutes "reality" will forever be changed.


The catalyst for Hyper Reality exists in today's components.


One part 3D Camera (Kinect), One part GPS, One part Compass, One part Gyroscope. Add in sufficient computation and a blanket Wi-Fi, and throw in a connection to SecondLife grid to handle the back end. Toss in a dash of social media networks and Web access, and you have a recipe for the future of our singularity.


Welcome to Hyper Reality.


Persona 3.0