Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
VRChat's Solution to the Social Problem of Poorly Optimized Avatars
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Recently saw a Reddit rant about a VRChat avatar with a hilariously
ridiculous number of triangles (above), and had to laugh in recognition at
the title: "...
3 hours ago