Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
Sixteen Years Of The Newser
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In Spring 2010, the staff of the Second Life Newspaper faced a dilemma. It
had not been a good past several months. A sponsor went under, forcing them
to ...
18 hours ago