Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
How to create seamless tileable textures in Midjourney (plus free alternatives)
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I love building in OpenSim, but I don’t love the process of finding or
creating textures. It’s hard to find just the right one, and even harder to
figure o...
5 hours ago