Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
OpenSim land up, actives down slightly in March
-
OpenSim’s public grids gained the equivalent of more than 1,000 regions
this month. That’s more than 70 square kilometers of land. The grids have
also repo...
4 hours ago
0 Comments:
Post a Comment