Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
OSgrid seeks donated items for upcoming fundraiser
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OSgrid, the oldest public grid in the OpenSim metaverse, will hold its
annual fundraiser week from October 12 through 18, grid staff member Caro
Fayray tol...
5 days ago
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