Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
Some Technical Difficulties
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Been crashing a little more lately, and coming back, it sometimes looks
like this. So bear with me for the next few days. It'll resolve itself, I
hope.
2 hours ago
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