Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
The Relay Weelend Begins Today
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This is it. After months of events of fundraising, and many days to get
the campsites ready, the Relay Weekend, described as Second Life's most
intens...
20 hours ago
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