This is the first part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Entry Area and Help Desk, leading to the 1933 Newspaper Office. Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
Aug 16, 2010
The Kaaos Effect | Intro, Helpdesk & 1933
#SecondLife
This is the first part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Entry Area and Help Desk, leading to the 1933 Newspaper Office. Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
This is the first part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Entry Area and Help Desk, leading to the 1933 Newspaper Office. Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
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