This is the second part of The Kaaos Effect in SecondLife, by MadPea Productions and presented by Orange Island. Covered here is the Operator Station (Telephone Era). Since I've already beaten this game, my slipstream points are all open and I do not automatically teleport to the next area. Instead I always teleport back to the Help Desk (last level).
Note: I did the 1933 Era first because that's the era I see most people get hung up on (aside from the Dark Room)
A look back at LindenWorld 2001 – 2002+
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Before Second Life officially launched on 23rd June 2003, Linden Lab ran an
internal closed alpha project (2001–early 2002) known as LindenWorld. This
prot...
Reader Submitted: The RFL Royal Ascot
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Want to be part of the action at ASCOT?
The Horse Jump Competition is open to all until 1pm SLT June 20th! There is
no sign-up needed the course will au...
Open-source mixed reality browser engine unveiled
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A new open-source web browser engine, called Sneeze, is coming to mobile,
desktop, and mixed reality devices, the project’s backers announced today
at AWE,...
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